![]() ItĪlso features a scenes workspace where the user can set up vantages, like People, flags, and even whole buildings), and contextual terrain changes. You can add more detailed textures, better objects (such as trees, rocks, In Lumion, you can’t draw and make changes like you can in SketchUp, but The other hand, is a visualization and rendering program designed to do just While SketchUp shines in 3D modeling, giving the user theĪbility to push, pull, drag, and draw to create shapes and surfaces as desiredĪnd apply material textures to the faces of the model, it’s limited in how youĬan show your model as far as lighting, textures, and atmospherics. Today, we talk about Lumion, which is a program Last we spoke, we were neck deep in SketchUp, frantically This is a really good way to unify the rendering.Rendering Images and Post-Processing in Adobe Photoshop With so much green in this scene I pulled several sliders towards red and magenta to help balance the color. Look at all three tones (Shadows, Mid-tones, Highlights) and again just see what happens. Experiment with the sliders but use a soft touch, usually no more than +/- 10 is plenty to get the right effect. Add this to the top of the stack and leave it at Normal 100%. The second adjustment layer is Color Balance. For this image it brought back the tonal balance that I had without the paper texture and also seemed to add more contrast between the light and dark areas, moving attention once more away from those troublesome closeup people. Play with the sliders and see what happens. In this case I used Overlay set at 30% opacity. ![]() Add the B&W Adjustment Layer, but change the blending mode to Overlay or Soft Light. The first is Black & White – this is a nice trick that can help add some punch to a flat image. Here they are at 100%:Īt the very top of the stack I added two adjustment layers. At first I pasted in the people at 100% opacity but they felt really strong and the lights & darks were very distracting. The guy standing at the lower right corner helped a lot too. The process is simple but a bit tedious: work front to back to get as much overlap as possible (to reduce the amount of masking) and then paint in a mask where you would see the back of a seat. Even with tens of thousands of photos I quickly exhausted the supply of people that will work in this angle. As you move up to the right edge, people are in more of a profile view. ![]() I basically rounded up all of the entourage I could find of bird’s eye or similar angles of people from behind, especially at a three-quarter angle as similar as possible to this view. Before I get too far into it, I want to be sure the technique will work. The first set of people in the right foreground need much more attention than the people further away. Here’s a screen shot of the provided model with SketchUp’s default style: As with the exterior rendering, the architect had a well-developed SketchUp model and in this case had already nailed down the viewpoint. Lets first focus on the daytime view and then with the night-time version, discuss strategies for re-using many of these daytime assets. The same viewpoint was chosen as a way to emphasize the flexibility of the space. As a result the team quickly decided that we would do a day and night time view of the interior. A key component of the program is the new 5,000 seat arena bowl and it was important to demonstrate not only that the arena would be used for PSU athletics but also for community events and concerts. The goal was to clearly communicate the architectural program as well as to inspire the audience to help contribute to the fund-raising that would be necessary to build the new arena. This series of renderings for the Viking Pavilion project (eight in all) were created for a presentation to potential donors, and especially alumni of Portland State University (PSU). The Making of Viking Pavilion – interior daytime
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